Vacancy detailsAbout this role
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We’reVOID Interactive, the kick-ass team behind the best-selling FPS game Ready or Not, which has sold over 13 million copies across all platforms. We’re a fully remote, 80+ person studio made up of seriously talented individuals from all over the world who love games and creating exceptional experiences for players. We’re looking for an Associate Cinematic Animator to join our team and help create compelling in-game cinematics and scripted story sequences. You’ll work with both hand-keyed animation and motion capture data, collaborating with experienced animators and other disciplines to bring characters and narrative moments to life.This is a great opportunity for an early-career animator who has strong animation fundamentals, an eye for cinematic storytelling and a genuine interest in developing their skills within a supportive, collaborative team.Your responsibilities will include: Creating high-quality character animation for in-game vignettes, cinematics and scripted story sequencesWorking with both hand-keyed animation techniques and motion capture dataIntegrating, testing and refining animations directly within Unreal EngineWorking with tools and systems such as Sequencer, animation montages, animation layers and Unreal cinematic plug-insCollaborating with designers, riggers, programmers and fellow animators to balance visual quality with technical and gameplay requirementsCreating character performances that strengthen the emotion and impact of narrative sequencesAssisting with motion capture shoots, data processing and animation cleanupTroubleshooting animation and implementation issues with support from senior team membersResponding constructively to feedback and iterating on work to achieve the desired creative resultLearning and adapting to proprietary tools, pipelines and workflowsWhat you'll bring to the team: 1+ years of professional production experience, or equivalent experience gained through an internship, junior position or relevant game-development projectsStrong working knowledge of Autodesk Maya, including animation layers and the Graph EditorA solid understanding of realistic body mechanics, weight, timing and movementAn understanding of character body and facial performanceFamiliarity with the principles and visual language of cinematographyA strong eye for detail and a commitment to producing high-quality workGood communication and collaboration skillsA willingness to receive feedback, learn from senior team members and continue developing your craftThe ability to work independently within a collaborative, remote-first environmentBonus points if you have: Experience working with Unreal Engine or UnityFamiliarity with MotionBuilderExperience cleaning up and refining motion capture dataExperience implementing animation within a game engineA love of playing and creating video gamesPlease note:For Irish residents, this role is offered as a full-time employee position. For applicants based outside of Ireland, the role will be offered on a contractor basis. We are a remote-first company and are committed to hiring the best candidate for the role, regardless of where you are located. If you are outside our company’s home base, that’s okay with us.Salary: DOEOriginally posted on Himalayas